Explore my Animation & VFX Work!
I’m Berk, born in 1996. After high school, I wanted to make a living through illustration and animation. While preparing for art school, I started taking on freelance projects, including character design, motion graphics, and comic book work. However, my true passion was animation and effects.
Later, I decided to pursue a career in game development. I studied at Dokuz Eylül University in the Graphic Arts and Illustration Department and eventually graduated. During my studies, I continued working on various projects and kept improving my skills in both animation and visual effects.
I’ve been developing games for two years. Initially, I worked as a generalist game artist for a year, with a focus on animation. During this time, I contributed to a game called Shishke Bob, where I handled tasks such as 3D modeling, texturing, 3D painting, UI design, UI animations (and Unity integration), general optimization, character animations, win-lose scenes, and VFX.
Following that, I specialized in creating VFX assets for both 2D and 3D games at Blay Games for six months. I’ve learned various problem-solving techniques, including shaders, sprite sheet animations, and cel animations. I enjoy bridging the gap between art and code and finding creative solutions to challenges.
Most recently, I worked as a VFX Artist at Bigger Games, contributing to a casual mobile game project. Additionally, I’ve completed my necessary military service.
Right now, I’m working as a 2D animator, handling tasks such as:
• Creating Spine animations for characters and props
• Producing 2.5D animations using Spine and Unity’s animation system
• Creating VFX for both UI and gameplay
• Performing both technical and visual optimizations, such as managing draw calls, creating sprite atlases, and importing UI designs (including 9-slice and more)
• Building pipelines for animations and effects
• Developing custom shaders with a focus on optimization
• Writing components (in C#) for automated systems and procedural actions integrated with animations and effects
• Assisting 2D artists with overpainting and asset creation
• Collaborating via GitHub (familiar with pushing projects following the rules set by developers)
• Being a team player (working closely with art directors, product owners, and developers!)
Unity
Experience with Particle Systems, Shader Graph, Animation, and material creation.
Skilled in prototyping using C#. Strong technical competence that effective communication with developers.
Spine
Charachter and prop animations, rigging, visual effects and 2.5 animation and rigs.
Blender
Low poly modelling, environment props design, enter level rigging, UV mapping, shading, rendering, animation.
Adobe Family
Photoshop for painting/scketching, sprite editing, sprite creating for materials.
Illustrator for UI's and creating assets.
Animate (A.K.A Flash) for creating sprite sheet animation and more.
I use Premier and After Effects but not in my daily routine.
Entry level Substance Designer, Substance Painter.
Additionally
I use Krita, ToonBoom and Aseprite to make cel animatons, GarageBand and Audicity to make sound fx and Jira, GitHub for collab working.
Experience
Animator (Generalist)
Megami Entertainment
July 2021 - June 2022 · 1 year
Animator/vFX Artist
Blay Games
June 2022 - November 2022 · 6 mounths
Visual Effect Artist
Bigger Games
January 2023 - March 2023 · 2 mounths
2D Animator
Velo Games
Currently working
Dokuz Eylül UNI - Graphic Arts - Illustration
2017-2025